'REACH' Launch Trailer - Ndreams Elevation
I was part of a team at Ndreams Elevation Studio working on 'REACH' a VR game made for PC and Quest 3 VR platforms. I was a senior character artist in charge with modelling and texturing the characters/creatures/weapons and some environment assets for this game over the 2 years of production.
This is a collection of images showing the development and final product for the main monster/villain of the game - 'Terracore'. I was responsible for modelling and texturing this character and working closely alongside the concept artists to get the right look.